In this case, called the Android Firebase Cloud Messaging SDK. The SDK on the device where you’ll receive the messages.In Android’s case, this is called the Android Transport Layer. A transport layer that’s specific to each platform.The Firebase Cloud Messaging back end, where all the processing happens.A service, API or console that sends messages to targeted devices.There are many tools that can help us add this functionality, but Firebase Cloud Messaging is one of the easiest and most straightforward to add in your projects.įirebase Cloud Messaging has a simple architecture with four main parts: Push notifications - those small alerts that slide in from the top of our screen, letting us know an app needs our attention - have been around since the early days of Android apps. Right now, the button does nothing, but you’ll configure it soon. You’ll see the Drink-It app with a button for retrieving a token. Looking at the code, you’ll notice the starter project provides the user interface and some classes where you’ll add the logic of the app.īuild and run the starter project. Open the starter project in Android Studio 3.6 or later. If you’re new to Android development, check out our Kotlin for Android Introduction or our Beginning Android Development With Kotlin series.ĭownload the starter project by clicking on the Download Materials button at the top or bottom of the tutorial. Also, it assumes that you already have a Google Account to configure the Firebase console. Note: This Firebase Cloud Messaging Tutorial assumes you know the basics of Android development, Kotlin and Android Studio.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |